Update 5 Patch notes
Zombie Gladiator » Devlog
The First Changelog Post, trying to write these more often.
[UI/UX]
- Added animated attack indicators for enemies
- Animations for Shootys now pause and play backwards, depending on their movement
- Shooty is now easily distinguishable (for he is GREEN)
- Player now flashes red when taking damage
- Pillars are now textured
- Main Menu now has a session-overarching leaderboard
- Main Menu now features credits and a controls explanation
- Main Menu now has a quit-button
[Gameplay]
- The Shooty has been buffed
- Arrows now fly 6 times faster (5 -> 30 speed)
- Attack wind up was increased (0.25 -> 0.75)
- The aim direction is now locked upon windup start
- The bow was buffed
- Arrows now pierce 3 enemies
Enjoy :)
Files
Zombie Gladiator a5 141 MB
Feb 16, 2024
Zombie Gladiator a4 (gg bavaria) 137 MB
Feb 08, 2024
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Zombie Gladiator
Kinderzimmerbunte Apokalypse
Status | In development |
Authors | Fabi Ell, Dwarford, Jointlie, Dayzurna, julsn17, sami187, adrian1860 |
Genre | Action |
Tags | Arcade, arena, clay, Hack and Slash, Singleplayer, Zombies |
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